It is argued that today’s female video game characters are overly
sexualized and seen as objects. It is brought up so much that the positivity of
strong female characters is overlooked. Many positives of female videogame
characters are ignored because of the focus on their bodies. The public seems
to think that how a woman looks defines her character. That is mostly due to
the media portraying idealized versions of women, but it has become such a
problem that we don’t know when to stop picking apart a woman’s image and
realize that underneath whatever we are criticizing there is some really
important. Defining a female character by how she looks is feeding into the act
of stereotyping that we are trying so hard to get away from. First, there are
characters that are stereotypical, hyper sexualized and objects in video games
like: Princess Peach, Zelda, and Mileena and Kitana. These are definitely bad
representations of women/girls in video games. Second, some female video game
characters, even though it may seem like they forgot to put on pants or have
sections of skin showing, are much more than what they appear. The focus on
their bodies overshadows their influential traits. Some of these women
characters are: Lara Croft, and Sailor Moon. With the two characters previously
mentioned we need to start moving forward in looking at a woman as a whole, not
as just her body or how she is outwardly portrayed within video games.
For years a woman has always been stereotypically seen as
something that needs to be protected by man. According to Ian Sherr, “Many
videogames have long followed the same guy-centered theme: Girl gets in
trouble; boy goes on a quest to save girl.” (1). The woman is the ‘damsel in distress’
waiting to be swooped up by the arms of a gorgeous male. This type of image
makes women look weak and ultimately plays into the stereotype that women can’t
handle themselves in a world ruled by the patriarchy. Some examples of this are
the characters Princess Peach and Zelda. Both are portrayed as beautiful helpless
princesses that need to be rescued by a male character. Their identity is just
that of a ‘damsel in distress’ and “The game has
no option for the girl to save the boy.” (Sherr 1). There really are no other
traits to their personalities.
Princess Peach Crying Because of the Male Patriarchy |
Zelda & Princess Peach |
Sure, in The Ocarina of Time
Zelda has an alter ego by the name of Sheik who can fight, but Sheik mostly
guides Link towards success. Jemarc Axinto states in his article, The Legend of Zelda: Female Representation,
that, “It would seem that the only way that Zelda could have any form of
autonomy is by disguising herself as a man.” (the-artifice.com) In order to
even be a main part of the story, Zelda literally had to be come a man. What
kind of message are we sending to the audience by telling girls/women that
having the traits of these characters are favorable? It’s teaching women to
follow the male dominated world. Another end of the spectrum is that women in
video games can be kick ass fighters, but many are portrayed with unrealistic
characteristics and barely any clothing. They are being used in games as sex
symbols because all they do is act sexy, fight, and look attractive. Mileena
and Kitana from Mortal Combat are
prime examples of bad female game character depictions.
Milena & Kitana |
Hyper focusing on a woman’s body is how many girls become obsessed
with trying to make their bodies perfect. Mileena and Kitana from Mortal Combat are super hyper sexualized
videogame characters. Mileena and Kitana are assassins that fight together
within the Mortal Combat game. The image of an assassin usually brings to mind
someone hooded in the shadows. Mileeana and Kitana are the polar opposite. They
are depicted as barely wearing any clothing, which is unrealistic if you are
fighting. Like come on, there is no way that you wouldn’t be dead if you took a
hit without any armor on…. But that is beside the point. There are no influential
traits in these types of characters. A study by Melinda Burgess et. al found
that “female characters were more likely to be portrayed with exaggerated, and
often objectified, sexiness. Further, violence and sexiness was paired more
frequently for female characters.” (1). This further solidifies the fact that
many women portrayals are ridiculous and unrealistic. Sexiness and violence are
not at all great traits to be teaching to the women/girls of the video gaming
world. Therefore, it is safe to criticize these types of female characters, but
a lot of women and men equate many female characters that show skin to
characters like Mileena and Kitana, when in fact that is not the case. Many
female characters are more then just their appearance. This is evident
especially with a character like Lara Croft from Tomb Raider.
Lara Croft |
Lara Croft has been around for about 20 years and has always been
a subject to controversy. As stated by Mike Antonucci, “Tomb Raider is
synonymous with its virtual star, Lara Croft, and her fame as a computerized
sex symbol. Her appeal, however, goes well beyond its shallowest aspect, which
is a drooling reaction to her extreme shapeliness. Strength and heroism are also
a factor.” (1). The female body in video games is such a debated issue that
many forget that Laura Croft was one of the first female characters to have a
dominant role in video games, and that she inspired a whole new surge of women
as protagonists in the videogame world. This is exactly how the concentration
on the female body overshadows her character as a whole. Since the public
thinks she is sexy and hot, then that must be all that she is. We must learn to
look past females that do not need to be criticized because they are beautiful
or sexy.
Another Lara Croft |
Laura Croft is no were near the degree of sexualization that
Mileena and Kitana are, but the controversy around her just as prevalent as the
controversy around Mileena and Kitana. A study by Jeroen Jansz and Raynel G.
Martis tried to “ascertain the existence of a so-called ‘Lara phenomenon,’ that
is, the appearance of a tough, and competent female character in a dominant
position.” (2) This ‘Lara phenomenon is referring to all the females with
influential traits that are in protagonist roles. This is a great example of
how Lara is a ‘tough, competent female’. She set the stage for more females
like her in video games. One such woman that seems to be just like Lara Croft
is Elena Fisher from Uncharted. Elena
embodies the same strength, beauty, and competence as Lara. There is also no
focus on violence, other then gun wielding, in these two games. Lara Croft
embodies such influential traits that women can aspire to be. Another woman
protagonist that shows all the same traits as Lara and then some is from a TV
show that later had video games released is Sailor Moon.
At first Sailor moon might appear to be a damsel in distress
because it seems in the beginning that she is always being saved by Prince
Endymion (aka Darien in the USA version), but that in fact is not an accurate
portrayal of her character at all. She is nothing like Princess Peach and
Zelda. She may need help from Prince Endymion from time to time, but overall
Sailor Moon and the rest of the Sailor Scouts save the world countless times
with beauty, smarts, and the power of friendship and emotion and love. These
are all very influential traits that teach women how to be confident, smart,
beautiful, sensitive, and kind all at the same time. In conclusion, Princess
Peach, Zelda, and Mileena and Kitana are very poor representations of females
in videogames. They are the types of characters that can be criticized because
there aren’t any positive traits about their characters. Sailor Moon and Lara
Croft are both amazing examples of how hyper focusing on the way women are
negatively portrayed in videogames can take away from the fact that these women
are more than just their looks. They show that women in video games can be
strong, smart, and beautiful.
Sailor Moon Being an Awesome Role Model |
Works
Cited
Antonucci, Mike. "Lara's Back: UPDATED
`TOMB RAIDER' PLAYS TO GAME'S STRENGTHS." McClatchy - Tribune
Business News: 1. Jun 16 2007. ProQuest.Web. 8 Apr. 2016 .
Axinto, Jemarc. "The Legend of Zelda: Female
Representation." The Artifice. The Artifice, 23 July 2014.
Web. 8 Apr. 2016.
Burgess, Melinda C. R., Steven Paul Stermer,
and Stephen R. Burgess. "Sex, Lies, and Video Games: The Portrayal of Male
and Female Characters on Video Game Covers." Sex Roles 57.5-6
(2007): 419-33. ProQuest. Web. 11 Apr. 2016.
Jansz, Jeroen, and Raynel G. Martis. "The
Lara Phenomenon: Powerful Female Characters in Video Games." Sex
Roles 56.3-4 (2007): 141-8. ProQuest. Web. 11 Apr.
2016.
Sherr, Ian. "Fans Take Videogame Damsels
Out of Distress, Put them in Charge --- Players Rewrite Story Lines to
Highlight Heroines; Princess Peach Saves Mario."Wall Street Journal,
Eastern edition ed.Jul 03 2013. ProQuest. Web. 8 Apr.
2016 .
Lizzie, I totally agree with everything you're saying. A woman can be sexy and fierce at the same time, and it's troublesome that even when we have a strong role model like Lara Croft, we are still focusing on her looks and attractiveness and not her kickass character. We are so overly focused on sexualizing women, that we can't help but to sexualize characters even if they have other traits that we can look at. Instead of focusing on the looks of a character, we need ot look at the character as a whole to really see what they teach us. Its perfectly okay for females to be sexy, but it can't be the only thing that character teaches us. It needs to be coupled with other character traits that teach us to be strong, independent, and confident.
ReplyDeleteI agree with your post completely. I believe that the media portrays women a certain way which has a huge impact on the women in our society. They feel as though they have to look a certain way or portray a certain body type. It does not matter the way someone looks on television, it should be about their actual character and what this character is about, not their body shape and looks. People in our society, especially women should not let these portrayals of the media affect them because the media is not reality and no one is perfect.
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